Cash is one reward. It is not the only one.
A business picks what it can actually afford to give — USDC, a promo, a free item, event access, an upgrade — and where it can be claimed and redeemed. More businesses can play, so you get more reasons to leave the house.
Cash at the door
Real USDC hits your wallet on arrival, verified by GPS or QR. Spendable anywhere — not credit inside an app.
Discounts & free items
A percentage off, a free pastry, a second class free. Costs the business margin instead of cash, so small shops can join.
Event & gated access
Tickets, guest list, early entry, a members-only hour. Turnout you can prove, person by person.
Drops inside a drawn area
USDC left waiting on a corner — first walker there takes it. The offer only exists inside the shape you draw; outside it, it does not exist.
Paid listens
An artist, a label, or a venue funds a track. Give it a real listen in the app and the reward pays out — attention bought honestly instead of interrupted.
Sponsored challenges
Put your name on a match, a squad league, or a bracket. People opt in and compete under it instead of skipping an ad.
Claim in one place. Redeem in another.
A single reward can have two locations: where you pick it up, and where it is worth something. That lets an event pay a nearby restaurant for the walk-in, and lets a chain move traffic from a busy door to a quiet one.
Honeypots on a corner
Find $5 USDC waiting on a corner — first walker takes it. Businesses drop them to fill slow hours.
Scan to match in person
Scan a QR and you're in a 1v1 with whoever's at the table — two seconds flat. Loser pays the tab in USDC.
Events as reward zones
A festival, a market, a rally, a grand opening: fund the footprint, cap the claims, watch turnout arrive in real time.
Track together. Earn together.
Share live macros, workouts, and journals. Creators earn in USDC with 80–90% revenue share.
